[HEADER]
Title=Sample script - Special Rules 
Description=This is a sample script for Capitalism Lab, listing all variables under the [SPECIAL RULES] section. 

[SPECIAL RULES]
Constant Game Speed=3
Years of Advanced Start for AI=1, Stock Purchase Allowed

// Please note that this is a sample script that lists all variables under this section. Normally when you have defined "Years of Advanced Start for AI", 
// "Constant Game Speed" should not be defined as the player should be allowed to alter the game speed during the period of AI advance start. 

// CEO Salary Modifier=<1 to 200>
// COO Salary Modifier=<1 to 200>
// CTO Salary Modifier=<1 to 200>
// CMO Salary Modifier=<1 to 200>
//
// Salary modifiers for senior management staff. The default value is 100. If you assign a value lower than 100, the expected salary for the job position will be lower. On the other hand, assigning a value higher than 100 will increase the expected salary for the job position.
// 
// Examples:
// COO Salary Modifier=70
// The expected salary for COO will become 70% of the original range.
// 
// CTO Salary Modifier=130
// The expected salary for CTO will become 130% of the original range. 

Tech Cost Modifier=<1 to 1000>

//This is a modifier for technology acquisition costs. The default value is 100. If you assign a value lower than 100, technology acquisition costs will be reduced. On the other hand, assigning a value higher than 100 will increase technology acquisition costs.
//
//Example:
//Tech Cost Modifier =150
//Technology acquisition costs will become 150% of the original 

Training Effect Modifier=<1 to 1000>

//You may use this to modify to training effect on staff. The default value is 100. If you assign a value lower than 100, the experience level of your staff being trained will increase more slowly. Setting a value higher than 100 will increase the training effect. 
//
//Example:
//Training Effect Modifier=200
//With the same training expenditure, your staffs experience level will increase two times as fast.

Fixed Brand Strategy=<Corporate Brand/Range Brand/Unique Brand>
//With this statement, the player corporations brand strategy is fixed to the specified strategy and cannot be changed. 

Corporate Brand Rating=<brand awareness rating>,<brand loyalty rating>
//Initialize the players corporate brand ratings to specific values in the beginning of the game. Please note that a randomness of -5 to +5 in values will be automatically applied.  And the player must be using corporate brand strategy in order to benefit from this.


